Remove Widget.OnMouseMove.
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@@ -89,15 +89,9 @@ namespace OpenRA.Widgets
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else
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LoseFocus(mi);
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}
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else if (mi.Event == MouseInputEvent.Move && Focused)
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{
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Depressed = RenderBounds.Contains(mi.Location.X, mi.Location.Y);
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// All widgets should receive MouseMove events
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OnMouseMove(mi);
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}
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return Depressed;
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}
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@@ -40,7 +40,6 @@ namespace OpenRA.Widgets
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// Common Funcs that most widgets will want
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public Func<MouseInput, bool> OnMouseDown = mi => false;
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public Func<MouseInput, bool> OnMouseUp = mi => false;
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public Action<MouseInput> OnMouseMove = mi => { };
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public Func<bool> IsVisible;
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@@ -68,7 +67,6 @@ namespace OpenRA.Widgets
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OnMouseDown = widget.OnMouseDown;
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OnMouseUp = widget.OnMouseUp;
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OnMouseMove = widget.OnMouseMove;
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IsVisible = widget.IsVisible;
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@@ -230,8 +228,6 @@ namespace OpenRA.Widgets
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// Apply any special logic added by event handlers; they return true if they caught the input
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if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
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if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
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if (mi.Event == MouseInputEvent.Move)
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OnMouseMove(mi);
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return false;
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}
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