Introduce Renderable.BeforeRender().
WorldRenderer.Draw() has been slightly reorganized to ensure that BeforeRender is called before any drawing render state (e.g. scissor) has been set.
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@@ -40,6 +40,7 @@ namespace OpenRA.Graphics
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IRenderable WithPalette(PaletteReference newPalette);
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IRenderable WithZOffset(int newOffset);
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IRenderable WithPos(WPos pos);
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void BeforeRender(WorldRenderer wr);
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void Render(WorldRenderer wr);
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void RenderDebugGeometry(WorldRenderer wr);
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}
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@@ -80,6 +81,7 @@ namespace OpenRA.Graphics
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
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public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette, scale);
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