Introduce Renderable.BeforeRender().
WorldRenderer.Draw() has been slightly reorganized to ensure that BeforeRender is called before any drawing render state (e.g. scissor) has been set.
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@@ -79,6 +79,7 @@ namespace OpenRA.Graphics
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palette, normalsPalette, shadowPalette);
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}
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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// Depth and shadow buffers are cleared between actors so that
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