Introduce Renderable.BeforeRender().

WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
This commit is contained in:
Paul Chote
2013-06-11 19:07:50 +12:00
parent 18311be3ae
commit 7a71f87d9f
3 changed files with 20 additions and 11 deletions

View File

@@ -79,6 +79,7 @@ namespace OpenRA.Graphics
palette, normalsPalette, shadowPalette);
}
public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr)
{
// Depth and shadow buffers are cleared between actors so that