#106 player colors in chat
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@@ -3,6 +3,7 @@ using System.Linq;
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using System.Drawing;
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namespace OpenRa.Game
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{
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@@ -99,30 +100,30 @@ namespace OpenRa.Game
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}
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case "Chat":
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{
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Game.chat.AddLine(order.Player.PlayerName + ":", order.TargetString);
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Game.chat.AddLine(order.Player, order.TargetString);
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break;
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}
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case "ToggleReady":
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{
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Game.chat.AddLine(order.Player.PlayerName, "is " + order.TargetString );
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Game.chat.AddLine(order.Player, "is " + order.TargetString );
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break;
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}
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case "AssignPlayer":
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{
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Game.LocalPlayer = order.Player;
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Game.chat.AddLine(order.Player.PlayerName, "is now YOU.");
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Game.chat.AddLine(order.Player, "is now YOU.");
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break;
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}
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case "SetName":
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{
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Game.chat.AddLine(order.Player.PlayerName, "is now known as " + order.TargetString);
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Game.chat.AddLine(order.Player, "is now known as " + order.TargetString);
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order.Player.PlayerName = order.TargetString;
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break;
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}
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case "SetRace":
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{
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order.Player.Race = order.TargetString == "0" ? Race.Soviet : Race.Allies;
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Game.chat.AddLine(order.Player.PlayerName, "is now playing {0}".F(order.Player.Race));
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Game.chat.AddLine(order.Player, "is now playing {0}".F(order.Player.Race));
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break;
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}
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case "SetLag":
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@@ -130,24 +131,24 @@ namespace OpenRa.Game
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int lag = int.Parse(order.TargetString);
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if (Game.orderManager.GameStarted)
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{
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Game.chat.AddLine("Server", "Failed to change lag to {0} frames".F(lag));
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Game.chat.AddLine(Color.White, "Server", "Failed to change lag to {0} frames".F(lag));
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return;
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}
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Game.orderManager.FramesAhead = lag;
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Game.chat.AddLine("Server", "Order lag is now {0} frames.".F(lag));
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Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
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break;
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}
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case "SetPalette":
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{
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int palette = int.Parse(order.TargetString);
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Game.chat.AddLine(order.Player.PlayerName, "has changed color to {0}".F(palette));
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Game.chat.AddLine(order.Player, "has changed color to {0}".F(palette));
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order.Player.Palette = palette;
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break;
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}
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case "StartGame":
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{
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Game.chat.AddLine("Server:", "The game has started.");
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Game.chat.AddLine(Color.White, "Server", "The game has started.");
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Game.orderManager.StartGame();
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break;
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}
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