Move Targetable*, Seeds/StoresResource(s) and two RenderBuilding traits to Mods.Common

This commit is contained in:
reaperrr
2015-01-04 17:06:33 +01:00
parent b7a3b9fdbf
commit 7a8826f5e0
9 changed files with 15 additions and 21 deletions

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TargetableAircraftInfo : TargetableUnitInfo
{
public readonly string[] GroundedTargetTypes = { };
public override object Create(ActorInitializer init) { return new TargetableAircraft(init.Self, this); }
}
public class TargetableAircraft : TargetableUnit
{
readonly TargetableAircraftInfo info;
readonly Actor self;
public TargetableAircraft(Actor self, TargetableAircraftInfo info)
: base(self, info)
{
this.info = info;
this.self = self;
}
public override string[] TargetTypes
{
get { return (self.CenterPosition.Z > 0) ? info.TargetTypes
: info.GroundedTargetTypes; }
}
}
}

View File

@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TargetableBuildingInfo : ITraitInfo, ITargetableInfo, Requires<BuildingInfo>
{
public readonly string[] TargetTypes = { };
public string[] GetTargetTypes() { return TargetTypes; }
public bool RequiresForceFire = false;
public object Create(ActorInitializer init) { return new TargetableBuilding(init.Self, this); }
}
public class TargetableBuilding : ITargetable
{
readonly TargetableBuildingInfo info;
readonly Building building;
public TargetableBuilding(Actor self, TargetableBuildingInfo info)
{
this.info = info;
building = self.Trait<Building>();
}
public string[] TargetTypes { get { return info.TargetTypes; } }
public bool TargetableBy(Actor self, Actor byActor) { return true; }
public IEnumerable<WPos> TargetablePositions(Actor self)
{
return building.OccupiedCells().Select(c => self.World.Map.CenterOfCell(c.First));
}
public bool RequiresForceFire { get { return info.RequiresForceFire; } }
}
}

View File

@@ -0,0 +1,58 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class RenderBuildingSiloInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
// Show a static frame instead of animating all of the fullness states
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex("idle", () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyOwnerChanged
{
PlayerResources playerResources;
public RenderBuildingSilo(ActorInitializer init, RenderBuildingSiloInfo info)
: base(init, info)
{
playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
}
public override void BuildingComplete(Actor self)
{
var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";
DefaultAnimation.PlayFetchIndex(animation,
() => playerResources.ResourceCapacity != 0
? ((10 * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (10 * playerResources.ResourceCapacity)
: 0);
}
public override void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
base.OnOwnerChanged(self, oldOwner, newOwner);
}
}
}

View File

@@ -0,0 +1,114 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class RenderBuildingWallInfo : RenderBuildingInfo
{
public readonly string Type = "wall";
public readonly string Sequence = "idle";
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
// Show a static frame instead of animating all of the wall states
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex("idle", () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
{
readonly RenderBuildingWallInfo info;
int adjacent = 0;
bool dirty = true;
public RenderBuildingWall(ActorInitializer init, RenderBuildingWallInfo info)
: base(init, info)
{
this.info = info;
}
public override void BuildingComplete(Actor self)
{
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
UpdateNeighbours(self);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
}
public override void Tick(Actor self)
{
base.Tick(self);
if (!dirty)
return;
// Update connection to neighbours
var adjacentActors = CVec.Directions.SelectMany(dir =>
self.World.ActorMap.GetUnitsAt(self.Location + dir));
adjacent = 0;
foreach (var a in adjacentActors)
{
var rb = a.TraitOrDefault<RenderBuildingWall>();
if (rb == null || rb.info.Type != info.Type)
continue;
var location = self.Location;
var otherLocation = a.Location;
if (otherLocation == location + new CVec(0, -1))
adjacent |= 1;
else if (otherLocation == location + new CVec(+1, 0))
adjacent |= 2;
else if (otherLocation == location + new CVec(0, +1))
adjacent |= 4;
else if (otherLocation == location + new CVec(-1, 0))
adjacent |= 8;
}
dirty = false;
}
static void UpdateNeighbours(Actor self)
{
var adjacentActors = CVec.Directions.SelectMany(dir =>
self.World.ActorMap.GetUnitsAt(self.Location + dir))
.Select(a => a.TraitOrDefault<RenderBuildingWall>())
.Where(a => a != null);
foreach (var rb in adjacentActors)
rb.dirty = true;
}
public void AddedToWorld(Actor self)
{
UpdateNeighbours(self);
}
public void RemovedFromWorld(Actor self)
{
UpdateNeighbours(self);
}
}
}

View File

@@ -0,0 +1,86 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor spread resources around it in a circle.")]
class SeedsResourceInfo : ITraitInfo
{
public readonly int Interval = 75;
public readonly string ResourceType = "Ore";
public readonly int MaxRange = 100;
public object Create(ActorInitializer init) { return new SeedsResource(init.Self, this); }
}
class SeedsResource : ITick, ISeedableResource
{
readonly SeedsResourceInfo info;
readonly ResourceType resourceType;
readonly ResourceLayer resLayer;
public SeedsResource(Actor self, SeedsResourceInfo info)
{
this.info = info;
resourceType = self.World.WorldActor.TraitsImplementing<ResourceType>()
.FirstOrDefault(t => t.Info.Name == info.ResourceType);
if (resourceType == null)
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
}
int ticks;
public void Tick(Actor self)
{
if (--ticks <= 0)
{
Seed(self);
ticks = info.Interval;
}
}
public void Seed(Actor self)
{
var cell = RandomWalk(self.Location, self.World.SharedRandom)
.Take(info.MaxRange)
.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p))
.Cast<CPos?>().FirstOrDefault();
if (cell != null && resLayer.CanSpawnResourceAt(resourceType, cell.Value))
resLayer.AddResource(resourceType, cell.Value, 1);
}
static IEnumerable<CPos> RandomWalk(CPos p, MersenneTwister r)
{
for (;;)
{
var dx = r.Next(-1, 2);
var dy = r.Next(-1, 2);
if (dx == 0 && dy == 0)
continue;
p += new CVec(dx, dy);
yield return p;
}
}
}
}

View File

@@ -0,0 +1,68 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used for silos.")]
class StoresResourcesInfo : ITraitInfo
{
[Desc("Number of little squares used to display how filled unit is.")]
public readonly int PipCount = 0;
public readonly PipType PipColor = PipType.Yellow;
public readonly int Capacity = 0;
public object Create(ActorInitializer init) { return new StoresResources(init.Self, this); }
}
class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, INotifyKilled, IExplodeModifier, IStoreResources, ISync
{
readonly StoresResourcesInfo info;
[Sync] public int Stored { get { return player.ResourceCapacity == 0 ? 0 : info.Capacity * player.Resources / player.ResourceCapacity; } }
PlayerResources player;
public StoresResources(Actor self, StoresResourcesInfo info)
{
player = self.Owner.PlayerActor.Trait<PlayerResources>();
this.info = info;
}
public int Capacity { get { return info.Capacity; } }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
player = newOwner.PlayerActor.Trait<PlayerResources>();
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
var resources = Stored;
oldOwner.PlayerActor.Trait<PlayerResources>().TakeResources(resources);
newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
}
public void Killed(Actor self, AttackInfo e)
{
player.TakeResources(Stored); // lose the stored resources
}
public IEnumerable<PipType> GetPips(Actor self)
{
return Enumerable.Range(0, info.PipCount).Select(i =>
player.Resources * info.PipCount > i * player.ResourceCapacity
? info.PipColor : PipType.Transparent);
}
public bool ShouldExplode(Actor self) { return Stored > 0; }
}
}

View File

@@ -0,0 +1,56 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be targeted.")]
public class TargetableUnitInfo : ITraitInfo, ITargetableInfo
{
[Desc("Target type. Used for filtering (in)valid targets.")]
public readonly string[] TargetTypes = { };
public string[] GetTargetTypes() { return TargetTypes; }
public bool RequiresForceFire = false;
public virtual object Create(ActorInitializer init) { return new TargetableUnit(init.Self, this); }
}
public class TargetableUnit : ITargetable
{
readonly TargetableUnitInfo info;
protected Cloak cloak;
public TargetableUnit(Actor self, TargetableUnitInfo info)
{
this.info = info;
cloak = self.TraitOrDefault<Cloak>();
}
public virtual bool TargetableBy(Actor self, Actor viewer)
{
if (cloak == null || !cloak.Cloaked)
return true;
return cloak.IsVisible(self, viewer.Owner);
}
public virtual string[] TargetTypes { get { return info.TargetTypes; } }
public virtual IEnumerable<WPos> TargetablePositions(Actor self)
{
yield return self.CenterPosition;
}
public bool RequiresForceFire { get { return info.RequiresForceFire; } }
}
}