Move Targetable*, Seeds/StoresResource(s) and two RenderBuilding traits to Mods.Common
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40
OpenRA.Mods.Common/Traits/Air/TargetableAircraft.cs
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40
OpenRA.Mods.Common/Traits/Air/TargetableAircraft.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class TargetableAircraftInfo : TargetableUnitInfo
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{
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public readonly string[] GroundedTargetTypes = { };
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public override object Create(ActorInitializer init) { return new TargetableAircraft(init.Self, this); }
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}
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public class TargetableAircraft : TargetableUnit
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{
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readonly TargetableAircraftInfo info;
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readonly Actor self;
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public TargetableAircraft(Actor self, TargetableAircraftInfo info)
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: base(self, info)
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{
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this.info = info;
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this.self = self;
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}
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public override string[] TargetTypes
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{
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get { return (self.CenterPosition.Z > 0) ? info.TargetTypes
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: info.GroundedTargetTypes; }
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}
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}
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}
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