Fix trail sprite size with zoom.
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@@ -18,11 +18,13 @@ namespace OpenRA.Effects
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readonly string palette;
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readonly Animation anim;
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readonly WPos pos;
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readonly bool scaleSizeWithZoom;
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public SpriteEffect(WPos pos, World world, string image, string palette)
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public SpriteEffect(WPos pos, World world, string image, string palette, bool scaleSizeWithZoom = false)
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{
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this.pos = pos;
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this.palette = palette;
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this.scaleSizeWithZoom = scaleSizeWithZoom;
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anim = new Animation(world, image);
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anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -34,7 +36,8 @@ namespace OpenRA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), 1f / wr.Viewport.Zoom);
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var zoom = scaleSizeWithZoom ? 1f / wr.Viewport.Zoom : 1f;
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return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), zoom);
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}
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}
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}
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@@ -214,7 +214,7 @@ namespace OpenRA.Widgets
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else if (o.TargetLocation != CPos.Zero)
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{
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var pos = world.Map.CenterOfCell(cell);
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "moveflash")));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "moveflash", true)));
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flashed = true;
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}
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}
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