Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes Also add a few files I forgot from previous patches
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@@ -23,8 +23,8 @@ namespace OpenRA.GameRules
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public class UserSettings
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{
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// Debug settings
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public bool UnitDebug = false;
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public bool PathDebug = false;
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public bool UnitDebug = true;
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public bool PathDebug = true;
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public bool PerfDebug = true;
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public bool IndexDebug = false;
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public bool RecordSyncReports = true;
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