Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.

Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
This commit is contained in:
Paul Chote
2010-06-25 13:53:37 +12:00
parent 0aeca2aadc
commit 7ac8d0cf59
15 changed files with 378 additions and 16 deletions

View File

@@ -23,8 +23,8 @@ namespace OpenRA.GameRules
public class UserSettings
{
// Debug settings
public bool UnitDebug = false;
public bool PathDebug = false;
public bool UnitDebug = true;
public bool PathDebug = true;
public bool PerfDebug = true;
public bool IndexDebug = false;
public bool RecordSyncReports = true;