Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes Also add a few files I forgot from previous patches
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@@ -242,6 +242,8 @@
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Traits\SharesCell.cs" />
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<Compile Include="Traits\World\AircraftInfluence.cs" />
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<Compile Include="Traits\World\HazardLayer.cs" />
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<Compile Include="Traits\Hazardous.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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