Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.

Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
This commit is contained in:
Paul Chote
2010-06-25 13:53:37 +12:00
parent 0aeca2aadc
commit 7ac8d0cf59
15 changed files with 378 additions and 16 deletions

View File

@@ -242,6 +242,8 @@
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Traits\SharesCell.cs" />
<Compile Include="Traits\World\AircraftInfluence.cs" />
<Compile Include="Traits\World\HazardLayer.cs" />
<Compile Include="Traits\Hazardous.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">