Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.

Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
This commit is contained in:
Paul Chote
2010-06-25 13:53:37 +12:00
parent 0aeca2aadc
commit 7ac8d0cf59
15 changed files with 378 additions and 16 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Traits
var tt = self.World.GetTerrainType(self.Location);
terrain = Rules.TerrainTypes[tt].GetSpeedModifier(umt)*self.World.WorldActor.traits
.WithInterface<ICustomTerrain>()
.Select(t => t.GetSpeedModifier(self.Location, umt))
.Select(t => t.GetSpeedModifier(self.Location, self))
.Product();
}
var modifier = self.traits