Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.

Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
This commit is contained in:
Paul Chote
2010-06-25 13:53:37 +12:00
parent 0aeca2aadc
commit 7ac8d0cf59
15 changed files with 378 additions and 16 deletions

View File

@@ -519,6 +519,8 @@ SAM:
AttackTurreted:
PrimaryWeapon: Nike
AutoTarget:
AntiAir:
Badness: 10
-RenderBuilding:
RenderRangeCircle:

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@@ -48,6 +48,7 @@ World:
BuildingInfluence:
UnitInfluence:
AircraftInfluence:
HazardLayer:
# BridgeLoadHook:
Theater@DESERT:
Name:Desert

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@@ -407,6 +407,7 @@ TRAN:
Sight: 8
Speed: 15
# Helicopter:
AvoidsAA:
MobileAir:
MovementType: Fly
RenderUnitRotor: