Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes Also add a few files I forgot from previous patches
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@@ -519,6 +519,8 @@ SAM:
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AttackTurreted:
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PrimaryWeapon: Nike
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AutoTarget:
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AntiAir:
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Badness: 10
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-RenderBuilding:
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RenderRangeCircle:
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@@ -48,6 +48,7 @@ World:
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BuildingInfluence:
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UnitInfluence:
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AircraftInfluence:
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HazardLayer:
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# BridgeLoadHook:
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Theater@DESERT:
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Name:Desert
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@@ -407,6 +407,7 @@ TRAN:
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Sight: 8
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Speed: 15
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# Helicopter:
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AvoidsAA:
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MobileAir:
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MovementType: Fly
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RenderUnitRotor:
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