Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes Also add a few files I forgot from previous patches
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@@ -519,6 +519,8 @@ SAM:
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AttackTurreted:
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PrimaryWeapon: Nike
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AutoTarget:
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AntiAir:
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Badness: 10
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-RenderBuilding:
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RenderRangeCircle:
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