Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes Also add a few files I forgot from previous patches
This commit is contained in:
@@ -23,8 +23,8 @@ namespace OpenRA.GameRules
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public class UserSettings
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{
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// Debug settings
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public bool UnitDebug = false;
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public bool PathDebug = false;
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public bool UnitDebug = true;
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public bool PathDebug = true;
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public bool PerfDebug = true;
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public bool IndexDebug = false;
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public bool RecordSyncReports = true;
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@@ -242,6 +242,8 @@
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Traits\SharesCell.cs" />
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<Compile Include="Traits\World\AircraftInfluence.cs" />
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<Compile Include="Traits\World\HazardLayer.cs" />
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<Compile Include="Traits\Hazardous.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -42,7 +42,7 @@ namespace OpenRA
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for( int x = 0 ; x < map.MapSize.X ; x++ )
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for( int y = 0 ; y < map.MapSize.Y ; y++ )
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for (var umt = UnitMovementType.Foot; umt <= UnitMovementType.Fly; umt++ )
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passableCost[(int)umt][ x, y ] = (umt == UnitMovementType.Fly) ? 0f : ( world.Map.IsInMap( x, y ) )
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passableCost[(int)umt][ x, y ] = (umt == UnitMovementType.Fly) ? 1f : ( world.Map.IsInMap( x, y ) )
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? (float)Rules.TerrainTypes[world.TileSet.GetTerrainType(world.Map.MapTiles[x, y])]
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.GetCost(umt)
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: float.PositiveInfinity;
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@@ -33,7 +33,6 @@ namespace OpenRA
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public CellInfo[ , ] cellInfo;
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public PriorityQueue<PathDistance> queue;
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public Func<int2, float> heuristic;
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public UnitMovementType umt;
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Func<int2, bool> customBlock;
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public bool checkForBlocked;
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public Actor ignoreBuilding;
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@@ -48,9 +47,6 @@ namespace OpenRA
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world = self.World;
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cellInfo = InitCellInfo();
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queue = new PriorityQueue<PathDistance>();
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umt = self.traits.Get<Mobile>().GetMovementType();
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buildingInfluence = world.WorldActor.traits.Get<BuildingInfluence>();
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}
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@@ -88,11 +84,13 @@ namespace OpenRA
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public int2 Expand( World world, float[][ , ] passableCost )
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{
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var umt = self.traits.Get<Mobile>().GetMovementType();
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var p = queue.Pop();
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cellInfo[ p.Location.X, p.Location.Y ].Seen = true;
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var thisCost = passableCost[(int)umt][p.Location.X, p.Location.Y]*
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world.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(p.Location,umt));
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world.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(p.Location,self));
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if (thisCost == float.PositiveInfinity)
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return p.Location;
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@@ -107,7 +105,7 @@ namespace OpenRA
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var costHere = passableCost[(int)umt][newHere.X, newHere.Y]*
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world.WorldActor.traits.WithInterface<ICustomTerrain>()
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.Aggregate(1f, (a, x) => a * x.GetCost(newHere,umt));
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.Aggregate(1f, (a, x) => a * x.GetCost(newHere,self));
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if (costHere == float.PositiveInfinity)
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continue;
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52
OpenRA.Game/Traits/Hazardous.cs
Normal file
52
OpenRA.Game/Traits/Hazardous.cs
Normal file
@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
||||
*
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* OpenRA is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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class AntiAirInfo : ITraitInfo
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{
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public readonly float Badness = 1000f;
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public object Create( ActorInitializer init ) { return new AntiAir( init.self ); }
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}
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class AntiAir : IProvideHazard
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{
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public AntiAir(Actor self)
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{
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self.World.WorldActor.traits.Get<HazardLayer>().Add( self, this );
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}
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public IEnumerable<HazardLayer.Hazard> HazardCells(Actor self)
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{
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var info = self.Info.Traits.Get<AntiAirInfo>();
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return self.World.FindTilesInCircle(self.Location, (int)self.GetPrimaryWeapon().Range).Select(
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t => new HazardLayer.Hazard(){location = t, type = "antiair", intensity = info.Badness});
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}
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}
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class AvoidsAAInfo : TraitInfo<AvoidsAA> {}
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class AvoidsAA : IAvoidHazard
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{
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public string Type { get { return "antiair"; } }
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}
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}
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@@ -22,6 +22,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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{
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@@ -53,11 +54,13 @@ namespace OpenRA.Traits
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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public interface INotifyEnterCell { void OnEnterCell(Actor self, int2 cell); }
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public interface IProvideHazard { IEnumerable<HazardLayer.Hazard> HazardCells(Actor self); }
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public interface IAvoidHazard { string Type { get; } }
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public interface ICustomTerrain
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{
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float GetCost(int2 p, UnitMovementType umt);
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float GetSpeedModifier(int2 p, UnitMovementType umt);
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float GetCost(int2 p, Actor forActor);
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float GetSpeedModifier(int2 p, Actor forActor);
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}
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public interface IDisable { bool Disabled { get; } }
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@@ -149,7 +149,7 @@ namespace OpenRA.Traits
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var tt = self.World.GetTerrainType(self.Location);
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terrain = Rules.TerrainTypes[tt].GetSpeedModifier(umt)*self.World.WorldActor.traits
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.WithInterface<ICustomTerrain>()
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.Select(t => t.GetSpeedModifier(self.Location, umt))
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.Select(t => t.GetSpeedModifier(self.Location, self))
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.Product();
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}
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var modifier = self.traits
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97
OpenRA.Game/Traits/World/AircraftInfluence.cs
Normal file
97
OpenRA.Game/Traits/World/AircraftInfluence.cs
Normal file
@@ -0,0 +1,97 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
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*
|
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* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class AircraftInfluenceInfo : ITraitInfo
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{
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public object Create( ActorInitializer init ) { return new AircraftInfluence( init.world ); }
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}
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public class AircraftInfluence : ITick
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{
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List<Actor>[,] influence;
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Map map;
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public AircraftInfluence( World world )
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{
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map = world.Map;
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influence = new List<Actor>[world.Map.MapSize.X, world.Map.MapSize.Y];
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for (int i = 0; i < world.Map.MapSize.X; i++)
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for (int j = 0; j < world.Map.MapSize.Y; j++)
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influence[ i, j ] = new List<Actor>();
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world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupyAir>() );
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}
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public void Tick( Actor self )
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{
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SanityCheck( self );
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}
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[Conditional( "SANITY_CHECKS" )]
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void SanityCheck( Actor self )
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{
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for( int x = 0 ; x < self.World.Map.MapSize.X ; x++ )
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for( int y = 0 ; y < self.World.Map.MapSize.Y ; y++ )
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if( influence[ x, y ] != null )
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foreach (var a in influence[ x, y ])
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if (!a.traits.Get<IOccupyAir>().OccupiedAirCells().Contains( new int2( x, y ) ) )
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throw new InvalidOperationException( "AIM: Sanity check failed A" );
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foreach( var t in self.World.Queries.WithTraitMultiple<IOccupyAir>() )
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foreach( var cell in t.Trait.OccupiedAirCells() )
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if (!influence[cell.X, cell.Y].Contains(t.Actor))
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throw new InvalidOperationException( "AIM: Sanity check failed B" );
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}
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Actor[] noActors = { };
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public IEnumerable<Actor> GetUnitsAt( int2 a )
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{
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if (!map.IsInMap(a)) return noActors;
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return influence[ a.X, a.Y ];
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}
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|
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public void Add( Actor self, IOccupyAir unit )
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{
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foreach( var c in unit.OccupiedAirCells() )
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influence[c.X, c.Y].Add(self);
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}
|
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|
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public void Remove( Actor self, IOccupyAir unit )
|
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{
|
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if (unit != null)
|
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foreach (var c in unit.OccupiedAirCells())
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influence[c.X, c.Y].Remove(self);
|
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}
|
||||
|
||||
public void Update(Actor self, IOccupyAir unit)
|
||||
{
|
||||
Remove(self, unit);
|
||||
if (!self.IsDead) Add(self, unit);
|
||||
}
|
||||
}
|
||||
}
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99
OpenRA.Game/Traits/World/HazardLayer.cs
Normal file
99
OpenRA.Game/Traits/World/HazardLayer.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class HazardLayerInfo : ITraitInfo
|
||||
{
|
||||
public object Create( ActorInitializer init ) { return new HazardLayer( init.world ); }
|
||||
}
|
||||
|
||||
public class HazardLayer : ICustomTerrain
|
||||
{
|
||||
List<Pair<Actor, Hazard>>[,] hazards;
|
||||
Map map;
|
||||
|
||||
public HazardLayer( World world )
|
||||
{
|
||||
//System.Console.WriteLine("Created HazardLayer");
|
||||
map = world.Map;
|
||||
hazards = new List<Pair<Actor, Hazard>>[world.Map.MapSize.X, world.Map.MapSize.Y];
|
||||
for (int i = 0; i < world.Map.MapSize.X; i++)
|
||||
for (int j = 0; j < world.Map.MapSize.Y; j++)
|
||||
hazards[ i, j ] = new List<Pair<Actor, Hazard>>();
|
||||
|
||||
world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IProvideHazard>() );
|
||||
}
|
||||
|
||||
|
||||
public float GetSpeedModifier(int2 p, Actor forActor)
|
||||
{
|
||||
return 1f;
|
||||
}
|
||||
|
||||
public float GetCost(int2 p, Actor forActor)
|
||||
{
|
||||
//System.Console.WriteLine("GetCost for {0}", forActor.Info.Name);
|
||||
|
||||
var avoid = forActor.traits.WithInterface<IAvoidHazard>().Select(h => h.Type).ToList();
|
||||
var intensity = hazards[p.X,p.Y].Aggregate(1f,(a,b) => a + (avoid.Contains(b.Second.type) ? b.Second.intensity : 0f));
|
||||
//System.Console.WriteLine("Avoid {0} cost {1}", avoid.Aggregate("",(a,b) => a+","+b), intensity);
|
||||
|
||||
return intensity;
|
||||
}
|
||||
|
||||
public void Add( Actor self, IProvideHazard hazard )
|
||||
{
|
||||
//System.Console.WriteLine("Adding hazard {0}", self.Info.Name);
|
||||
|
||||
foreach( var h in hazard.HazardCells(self) )
|
||||
{
|
||||
// System.Console.WriteLine("\t{0} {1} {2}", h.location, h.type, h.intensity);
|
||||
hazards[h.location.X, h.location.Y].Add(Pair.New(self, h));
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove( Actor self, IProvideHazard hazard )
|
||||
{
|
||||
if (hazard != null)
|
||||
foreach (var h in hazard.HazardCells(self))
|
||||
hazards[h.location.X, h.location.Y].Remove(Pair.New(self,h));
|
||||
}
|
||||
|
||||
public void Update(Actor self, IProvideHazard hazard)
|
||||
{
|
||||
Remove(self, hazard);
|
||||
if (!self.IsDead) Add(self, hazard);
|
||||
}
|
||||
|
||||
public struct Hazard
|
||||
{
|
||||
public int2 location;
|
||||
public string type;
|
||||
public float intensity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -93,17 +93,21 @@ namespace OpenRA.Traits
|
||||
content[x, y].density = GetIdealDensity(x, y);
|
||||
}
|
||||
|
||||
public float GetSpeedModifier(int2 p, UnitMovementType umt)
|
||||
public float GetSpeedModifier(int2 p, Actor forActor)
|
||||
{
|
||||
if (content[p.X,p.Y].type == null)
|
||||
return 1.0f;
|
||||
|
||||
var umt = forActor.traits.Get<Mobile>().GetMovementType();
|
||||
return content[p.X,p.Y].type.GetSpeedModifier(umt);
|
||||
}
|
||||
|
||||
public float GetCost(int2 p,UnitMovementType umt)
|
||||
public float GetCost(int2 p, Actor forActor)
|
||||
{
|
||||
if (content[p.X,p.Y].type == null)
|
||||
return 1.0f;
|
||||
|
||||
var umt = forActor.traits.Get<Mobile>().GetMovementType();
|
||||
return content[p.X,p.Y].type.GetCost(umt);
|
||||
}
|
||||
|
||||
|
||||
100
OpenRA.Mods.Cnc/MobileAir.cs
Normal file
100
OpenRA.Mods.Cnc/MobileAir.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class MobileAirInfo : MobileInfo
|
||||
{
|
||||
public readonly int CruiseAltitude = 20;
|
||||
public readonly float InstabilityMagnitude = 2.0f;
|
||||
public readonly int InstabilityTicks = 5;
|
||||
public readonly bool LandWhenIdle = true;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new MobileAir(init, this); }
|
||||
}
|
||||
|
||||
public class MobileAir : Mobile, ITick, IOccupyAir
|
||||
{
|
||||
MobileAirInfo Info;
|
||||
public MobileAir (ActorInitializer init, MobileAirInfo info)
|
||||
: base(init)
|
||||
{
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public override void AddInfluence()
|
||||
{
|
||||
self.World.WorldActor.traits.Get<AircraftInfluence>().Add( self, this );
|
||||
}
|
||||
|
||||
public override void RemoveInfluence()
|
||||
{
|
||||
self.World.WorldActor.traits.Get<AircraftInfluence>().Remove( self, this );
|
||||
}
|
||||
|
||||
public override bool CanEnterCell(int2 p, Actor ignoreBuilding, bool checkTransientActors)
|
||||
{
|
||||
if (!checkTransientActors)
|
||||
return true;
|
||||
|
||||
return self.World.WorldActor.traits.Get<AircraftInfluence>().GetUnitsAt(p).Count() == 0;
|
||||
}
|
||||
|
||||
public override IEnumerable<int2> OccupiedCells()
|
||||
{
|
||||
// Todo: do the right thing when landed
|
||||
return new int2[] {};
|
||||
}
|
||||
|
||||
public int2 TopLeft { get { return toCell; } }
|
||||
|
||||
public IEnumerable<int2> OccupiedAirCells()
|
||||
{
|
||||
return (fromCell == toCell)
|
||||
? new[] { fromCell }
|
||||
: CanEnterCell(toCell)
|
||||
? new[] { toCell }
|
||||
: new[] { fromCell, toCell };
|
||||
}
|
||||
|
||||
int offsetTicks = 0;
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var unit = self.traits.Get<Unit>();
|
||||
//if (unit.Altitude <= 0)
|
||||
// return;
|
||||
|
||||
if (unit.Altitude < Info.CruiseAltitude)
|
||||
unit.Altitude++;
|
||||
|
||||
if (--offsetTicks <= 0)
|
||||
{
|
||||
self.CenterLocation += Info.InstabilityMagnitude * self.World.SharedRandom.Gauss2D(5);
|
||||
unit.Altitude += (int)(Info.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5));
|
||||
offsetTicks = Info.InstabilityTicks;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -90,14 +90,17 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
public float GetCost(int2 p, UnitMovementType umt)
|
||||
public float GetCost(int2 p, Actor forActor)
|
||||
{
|
||||
var umt = forActor.traits.Get<Mobile>().GetMovementType();
|
||||
if (customTerrain[p.X, p.Y] != null)
|
||||
return customTerrain[p.X,p.Y].GetCost(p,umt);
|
||||
return 1f;
|
||||
}
|
||||
public float GetSpeedModifier(int2 p, UnitMovementType umt)
|
||||
|
||||
public float GetSpeedModifier(int2 p, Actor forActor)
|
||||
{
|
||||
var umt = forActor.traits.Get<Mobile>().GetMovementType();
|
||||
if (customTerrain[p.X, p.Y] != null)
|
||||
return customTerrain[p.X,p.Y].GetSpeedModifier(p,umt);
|
||||
return 1f;
|
||||
|
||||
@@ -519,6 +519,8 @@ SAM:
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: Nike
|
||||
AutoTarget:
|
||||
AntiAir:
|
||||
Badness: 10
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
|
||||
|
||||
@@ -48,6 +48,7 @@ World:
|
||||
BuildingInfluence:
|
||||
UnitInfluence:
|
||||
AircraftInfluence:
|
||||
HazardLayer:
|
||||
# BridgeLoadHook:
|
||||
Theater@DESERT:
|
||||
Name:Desert
|
||||
|
||||
@@ -407,6 +407,7 @@ TRAN:
|
||||
Sight: 8
|
||||
Speed: 15
|
||||
# Helicopter:
|
||||
AvoidsAA:
|
||||
MobileAir:
|
||||
MovementType: Fly
|
||||
RenderUnitRotor:
|
||||
|
||||
Reference in New Issue
Block a user