Fix armaments/projectiles to aim at closest Target.Positions

Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
This commit is contained in:
reaperrr
2017-04-21 14:06:56 +02:00
committed by Oliver Brakmann
parent 73577e3a7e
commit 7acc6dacbc
7 changed files with 13 additions and 6 deletions

View File

@@ -128,7 +128,7 @@ namespace OpenRA.Mods.Common.Projectiles
{
// Beam tracks target
if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
target = args.GuidedTarget.CenterPosition;
target = args.GuidedTarget.Positions.PositionClosestTo(source);
// Check for blocking actors
WPos blockedPos;