Support tileset-specific sprite definitions.

This commit is contained in:
Paul Chote
2015-03-09 18:19:37 +00:00
parent 43b4bfc9e5
commit 7ad2f3e104
2 changed files with 76 additions and 0 deletions

View File

@@ -0,0 +1,75 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public class TilesetSpecificSpriteSequenceLoader : DefaultSpriteSequenceLoader
{
public readonly string DefaultSpriteExtension = ".shp";
public readonly Dictionary<string, string> TilesetExtensions = new Dictionary<string, string>();
public TilesetSpecificSpriteSequenceLoader(ModData modData)
: base(modData)
{
var metadata = modData.Manifest.Get<SpriteSequenceFormat>().Metadata;
MiniYaml yaml;
if (metadata.TryGetValue("DefaultSpriteExtension", out yaml))
DefaultSpriteExtension = yaml.Value;
if (metadata.TryGetValue("TilesetExtensions", out yaml))
TilesetExtensions = yaml.ToDictionary(kv => kv.Value);
}
public override ISpriteSequence CreateSequence(ModData modData, TileSet tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
{
return new TilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
}
}
public class TilesetSpecificSpriteSequence : DefaultSpriteSequence
{
public TilesetSpecificSpriteSequence(ModData modData, TileSet tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
: base(modData, tileSet, cache, loader, sequence, animation, info) { }
protected override string GetSpriteSrc(ModData modData, TileSet tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
{
var loader = (TilesetSpecificSpriteSequenceLoader)Loader;
var spriteName = sprite ?? sequence;
if (LoadField<bool>(d, "AddExtension", true))
{
var useTilesetExtension = LoadField<bool>(d, "UseTilesetExtension", false);
var tsId = tileSet.Id;
MiniYaml yaml;
if (d.TryGetValue("TilesetOverrides", out yaml))
{
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tsId);
if (tsNode != null)
tsId = tsNode.Value.Value;
}
string tilesetExtension;
if (useTilesetExtension && loader.TilesetExtensions.TryGetValue(tsId, out tilesetExtension))
return spriteName + tilesetExtension;
return spriteName + loader.DefaultSpriteExtension;
}
return spriteName;
}
}
}