Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water
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@@ -32,7 +32,7 @@ namespace OpenRa.Game.Traits
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if (underCursor != null
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&& underCursor.Owner == self.Owner
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&& underCursor.traits.Contains<AcceptsOre>() && !IsEmpty)
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return Order.DeliverOre(self, underCursor);
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return Order.Enter(self, underCursor);
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if (underCursor == null && Rules.Map.ContainsResource(xy))
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return Order.Harvest(self, xy);
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@@ -48,7 +48,7 @@ namespace OpenRa.Game.Traits
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self.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 0));
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self.QueueActivity(new Traits.Activities.Harvest());
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}
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else if (order.OrderString == "DeliverOre")
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else if (order.OrderString == "Enter")
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{
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self.CancelActivity();
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self.QueueActivity(new Traits.Activities.DeliverOre(order.TargetActor));
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