diff --git a/mods/ts/rules/civilian-infantry.yaml b/mods/ts/rules/civilian-infantry.yaml index cc63e2411d..c94184342b 100644 --- a/mods/ts/rules/civilian-infantry.yaml +++ b/mods/ts/rules/civilian-infantry.yaml @@ -163,6 +163,7 @@ MUTANT3: WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nobright + IsPlayerPalette: true SplitAttackPalette: bright ProducibleWithLevel: Prerequisites: barracks.upgraded @@ -223,6 +224,7 @@ CIV1: WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle Armament: Weapon: Pistola @@ -249,6 +251,7 @@ CTECH: WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle Armament: Weapon: Pistola diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 9ce9aee085..e6e84c91b1 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -708,6 +708,7 @@ WithSplitAttackPaletteInfantryBody: IdleSequences: idle1, idle2 Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle ^Cyborg: @@ -740,6 +741,7 @@ DefaultAttackSequence: attack IdleSequences: idle1, idle2 Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle GrantConditionOnDamageState@CRITICAL: Condition: critical diff --git a/mods/ts/rules/gdi-infantry.yaml b/mods/ts/rules/gdi-infantry.yaml index 1f272e5553..65aa424d86 100644 --- a/mods/ts/rules/gdi-infantry.yaml +++ b/mods/ts/rules/gdi-infantry.yaml @@ -128,6 +128,7 @@ JUMPJET: StandSequences: flying MoveSequence: flying Palette: player-nomuzzle + IsPlayerPalette: true WithInfantryBody@flying-muzzle: RequiresCondition: airborne DefaultAttackSequence: flying-attack-muzzle