From 7afcb9d757e29fb9b63d38d9fb20c0407bdfaa46 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 25 Mar 2021 00:44:35 +0000 Subject: [PATCH] Fix TS infantry player color. --- mods/ts/rules/civilian-infantry.yaml | 3 +++ mods/ts/rules/defaults.yaml | 2 ++ mods/ts/rules/gdi-infantry.yaml | 1 + 3 files changed, 6 insertions(+) diff --git a/mods/ts/rules/civilian-infantry.yaml b/mods/ts/rules/civilian-infantry.yaml index cc63e2411d..c94184342b 100644 --- a/mods/ts/rules/civilian-infantry.yaml +++ b/mods/ts/rules/civilian-infantry.yaml @@ -163,6 +163,7 @@ MUTANT3: WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nobright + IsPlayerPalette: true SplitAttackPalette: bright ProducibleWithLevel: Prerequisites: barracks.upgraded @@ -223,6 +224,7 @@ CIV1: WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle Armament: Weapon: Pistola @@ -249,6 +251,7 @@ CTECH: WithSplitAttackPaletteInfantryBody: DefaultAttackSequence: attack Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle Armament: Weapon: Pistola diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 9ce9aee085..e6e84c91b1 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -708,6 +708,7 @@ WithSplitAttackPaletteInfantryBody: IdleSequences: idle1, idle2 Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle ^Cyborg: @@ -740,6 +741,7 @@ DefaultAttackSequence: attack IdleSequences: idle1, idle2 Palette: player-nomuzzle + IsPlayerPalette: true SplitAttackPalette: muzzle GrantConditionOnDamageState@CRITICAL: Condition: critical diff --git a/mods/ts/rules/gdi-infantry.yaml b/mods/ts/rules/gdi-infantry.yaml index 1f272e5553..65aa424d86 100644 --- a/mods/ts/rules/gdi-infantry.yaml +++ b/mods/ts/rules/gdi-infantry.yaml @@ -128,6 +128,7 @@ JUMPJET: StandSequences: flying MoveSequence: flying Palette: player-nomuzzle + IsPlayerPalette: true WithInfantryBody@flying-muzzle: RequiresCondition: airborne DefaultAttackSequence: flying-attack-muzzle