Remove MapPreview.Map.
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@@ -174,7 +174,8 @@ namespace OpenRA
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if (bitmap == null)
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{
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createdPreview = true;
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bitmap = Minimap.RenderMapPreview(modData.DefaultRules.TileSets[p.Map.Tileset], p.Map, modData.DefaultRules, true);
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var map = new Map(p.Path);
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bitmap = Minimap.RenderMapPreview(modData.DefaultRules.TileSets[map.Tileset], map, modData.DefaultRules, true);
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}
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Game.RunAfterTick(() =>
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@@ -67,7 +67,6 @@ namespace OpenRA
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public MapGridType GridType { get; private set; }
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public Rectangle Bounds { get; private set; }
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public Bitmap CustomPreview { get; private set; }
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public Map Map { get; private set; }
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public MapStatus Status { get; private set; }
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public MapClassification Class { get; private set; }
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public MapVisibility Visibility { get; private set; }
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@@ -117,7 +116,6 @@ namespace OpenRA
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public void UpdateFromMap(Map m, MapClassification classification)
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{
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Map = m;
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Path = m.Path;
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Title = m.Title;
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Type = m.Type;
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@@ -926,7 +926,7 @@ namespace OpenRA.Mods.Common.Server
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static void LoadMap(S server)
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{
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server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map].Map;
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server.Map = new Map(server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map].Path);
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server.MapPlayers = new MapPlayers(server.Map.PlayerDefinitions);
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server.LobbyInfo.Slots = server.MapPlayers.Players
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Game.ModData.MapCache.LoadMaps();
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maps.AddRange(Game.ModData.MapCache
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.Where(m => m.Status == MapStatus.Available)
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.Select(m => m.Map));
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.Select(m => new Map(m.Path)));
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}
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else
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maps.Add(new Map(args[1]));
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Console.WriteLine("Processing Maps:");
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var maps = Game.ModData.MapCache
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.Where(m => m.Status == MapStatus.Available)
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.Select(m => m.Map);
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.Select(m => new Map(m.Path));
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foreach (var map in maps)
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{
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@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var maps = modData.MapCache
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.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Path)))
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.Select(p => p.Map)
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.Select(p => new Map(p.Path))
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.OrderBy(m => missionMapPaths.IndexOf(Path.GetFullPath(m.Path)));
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CreateMissionGroup(kv.Key, maps);
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@@ -115,8 +115,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Add an additional group for loose missions
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var looseMissions = modData.MapCache
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.Where(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Contains(p.Map))
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.Select(p => p.Map);
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.Where(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Any(m => m.Uid == p.Uid))
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.Select(p => new Map(p.Path));
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if (looseMissions.Any())
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{
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