Allow actors to force a specific race variant.
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@@ -34,7 +34,6 @@ namespace OpenRA.Mods.Common.Orders
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{
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producer = queue.Actor;
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building = name;
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race = queue.MostLikelyProducer().Trait.Race;
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// Clear selection if using Left-Click Orders
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if (Game.Settings.Game.UseClassicMouseStyle)
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@@ -42,7 +41,12 @@ namespace OpenRA.Mods.Common.Orders
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var map = producer.World.Map;
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var tileset = producer.World.TileSet.Id.ToLowerInvariant();
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buildingInfo = map.Rules.Actors[building].Traits.Get<BuildingInfo>();
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var info = map.Rules.Actors[building];
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buildingInfo = info.Traits.Get<BuildingInfo>();
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var buildableInfo = info.Traits.Get<BuildableInfo>();
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race = buildableInfo.ForceRace ?? queue.MostLikelyProducer().Trait.Race;
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buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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