Allow actors to force a specific race variant.
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@@ -36,6 +36,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
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public readonly string InitialActivity = null;
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[Desc("Force a specific race variant, overriding the race of the producing actor.")]
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public readonly string ForceRace = null;
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// TODO: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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}
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