Replace CPos.CenterPosition -> Map.CenterOfCell.
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@@ -76,8 +76,9 @@ namespace OpenRA.Mods.RA
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layer[cell] = layer[cell] * 5 / 6;
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// TODO: This doesn't make sense for isometric terrain
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var tl = wr.ScreenPxPosition(cell.TopLeft);
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var br = wr.ScreenPxPosition(cell.BottomRight);
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var pos = wr.world.Map.CenterOfCell(cell);
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var tl = wr.ScreenPxPosition(pos - new WVec(512, 512, 0));
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var br = wr.ScreenPxPosition(pos + new WVec(511, 511, 0));
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qr.FillRect(RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y), Color.FromArgb(w, c));
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}
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}
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