Convert RenderUnitSpinner -> RenderUnit + WithSpinner.

Also sets correct offsets for the units that use it.
This commit is contained in:
Paul Chote
2013-03-31 23:43:34 +13:00
parent 800a9ff0c4
commit 7b54bbf0b2
5 changed files with 51 additions and 49 deletions

View File

@@ -317,7 +317,6 @@
<Compile Include="Render\RenderSpy.cs" />
<Compile Include="Render\RenderUnit.cs" />
<Compile Include="Render\RenderUnitReload.cs" />
<Compile Include="Render\RenderUnitSpinner.cs" />
<Compile Include="Render\RenderUnitTurreted.cs" />
<Compile Include="Render\WithBuildingExplosion.cs" />
<Compile Include="Render\WithMuzzleFlash.cs" />
@@ -423,6 +422,7 @@
<Compile Include="Armament.cs" />
<Compile Include="DebugMuzzlePositions.cs" />
<Compile Include="Buildings\BaseProvider.cs" />
<Compile Include="Render\WithSpinner.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">