Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
Also sets correct offsets for the units that use it.
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@@ -317,7 +317,6 @@
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<Compile Include="Render\RenderSpy.cs" />
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<Compile Include="Render\RenderUnit.cs" />
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<Compile Include="Render\RenderUnitReload.cs" />
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<Compile Include="Render\RenderUnitSpinner.cs" />
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<Compile Include="Render\RenderUnitTurreted.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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<Compile Include="Render\WithMuzzleFlash.cs" />
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@@ -423,6 +422,7 @@
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<Compile Include="Armament.cs" />
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<Compile Include="DebugMuzzlePositions.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Render\WithSpinner.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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