Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
Also sets correct offsets for the units that use it.
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@@ -564,8 +564,9 @@ MHQ:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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RenderUnit:
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WithSpinner:
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Offset: -256,0,256
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AttackMove:
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JustMove: yes
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Explodes:
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