Convert RenderUnitSpinner -> RenderUnit + WithSpinner.

Also sets correct offsets for the units that use it.
This commit is contained in:
Paul Chote
2013-03-31 23:43:34 +13:00
parent 800a9ff0c4
commit 7b54bbf0b2
5 changed files with 51 additions and 49 deletions

View File

@@ -501,8 +501,9 @@ MGG:
Speed: 6
RevealsShroud:
Range: 6
RenderUnitSpinner:
Offset: 0,6
RenderUnit:
WithSpinner:
Offset: -299,0,171
AttackMove:
JustMove: yes
CreatesShroud:
@@ -546,8 +547,9 @@ MRJ:
Speed: 6
RevealsShroud:
Range: 6
RenderUnitSpinner:
Offset: 0,6
RenderUnit:
WithSpinner:
Offset: -256,0,256
AttackMove:
JustMove: yes
Explodes:
@@ -649,7 +651,8 @@ TTNK:
Weapon: TTankZap
LocalOffset: 0,0,213
AttackFrontal:
RenderUnitSpinner:
RenderUnit:
WithSpinner:
Selectable:
Bounds: 28,28,0,0
AutoTarget: