Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
Also sets correct offsets for the units that use it.
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@@ -501,8 +501,9 @@ MGG:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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RenderUnit:
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WithSpinner:
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Offset: -299,0,171
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AttackMove:
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JustMove: yes
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CreatesShroud:
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@@ -546,8 +547,9 @@ MRJ:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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RenderUnit:
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WithSpinner:
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Offset: -256,0,256
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AttackMove:
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JustMove: yes
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Explodes:
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@@ -649,7 +651,8 @@ TTNK:
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Weapon: TTankZap
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LocalOffset: 0,0,213
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AttackFrontal:
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RenderUnitSpinner:
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RenderUnit:
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WithSpinner:
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Selectable:
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Bounds: 28,28,0,0
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AutoTarget:
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