Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
Also sets correct offsets for the units that use it.
This commit is contained in:
@@ -317,7 +317,6 @@
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<Compile Include="Render\RenderSpy.cs" />
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<Compile Include="Render\RenderUnit.cs" />
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<Compile Include="Render\RenderUnitReload.cs" />
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<Compile Include="Render\RenderUnitSpinner.cs" />
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<Compile Include="Render\RenderUnitTurreted.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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<Compile Include="Render\WithMuzzleFlash.cs" />
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@@ -423,6 +422,7 @@
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<Compile Include="Armament.cs" />
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<Compile Include="DebugMuzzlePositions.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Render\WithSpinner.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -1,41 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderUnitSpinnerInfo : RenderUnitInfo
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{
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public readonly int[] Offset = { 0, 0 };
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public override object Create(ActorInitializer init) { return new RenderUnitSpinner(init.self); }
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}
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class RenderUnitSpinner : RenderUnit
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{
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public RenderUnitSpinner(Actor self)
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: base(self)
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{
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var info = self.Info.Traits.Get<RenderUnitSpinnerInfo>();
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var spinnerAnim = new Animation(GetImage(self));
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var facing = self.Trait<IFacing>();
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spinnerAnim.PlayRepeating("spinner");
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var turret = new Turret(info.Offset);
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anims.Add("spinner", new AnimationWithOffset(
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spinnerAnim,
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wr => turret.PxPosition(self, facing).ToFloat2(),
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null ) { ZOffset = 1 } );
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}
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}
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}
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39
OpenRA.Mods.RA/Render/WithSpinner.cs
Executable file
39
OpenRA.Mods.RA/Render/WithSpinner.cs
Executable file
@@ -0,0 +1,39 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithSpinnerInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public readonly string Name = "spinner";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public object Create(ActorInitializer init) { return new WithSpinner(init.self, this); }
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}
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class WithSpinner
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{
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public WithSpinner(Actor self, WithSpinnerInfo info)
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{
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var rs = self.Trait<RenderSimple>();
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var spinner = new Animation(rs.GetImage(self));
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spinner.PlayRepeating("spinner");
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rs.anims.Add(info.Name, new AnimationWithOffset(
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spinner,
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wr => wr.ScreenPxOffset(rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation)))),
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null ) { ZOffset = 1 } );
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}
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}
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}
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@@ -564,8 +564,9 @@ MHQ:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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RenderUnit:
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WithSpinner:
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Offset: -256,0,256
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AttackMove:
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JustMove: yes
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Explodes:
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@@ -501,8 +501,9 @@ MGG:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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RenderUnit:
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WithSpinner:
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Offset: -299,0,171
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AttackMove:
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JustMove: yes
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CreatesShroud:
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@@ -546,8 +547,9 @@ MRJ:
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Speed: 6
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RevealsShroud:
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Range: 6
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RenderUnitSpinner:
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Offset: 0,6
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RenderUnit:
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WithSpinner:
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Offset: -256,0,256
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AttackMove:
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JustMove: yes
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Explodes:
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@@ -649,7 +651,8 @@ TTNK:
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Weapon: TTankZap
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LocalOffset: 0,0,213
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AttackFrontal:
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RenderUnitSpinner:
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RenderUnit:
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WithSpinner:
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Selectable:
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Bounds: 28,28,0,0
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AutoTarget:
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