start of some bullet support

This commit is contained in:
Chris Forbes
2009-10-18 22:27:28 +13:00
parent 9a9452c3fa
commit 7b8355beb5
2 changed files with 13 additions and 4 deletions

View File

@@ -7,7 +7,8 @@ namespace OpenRa.Game
{
class World
{
List<Actor> actors = new List<Actor>();
List<Actor> actors = new List<Actor>();
List<Bullet> bullets = new List<Bullet>();
List<Action<World>> frameEndActions = new List<Action<World>>();
readonly Game game;
int lastTime = Environment.TickCount;
@@ -16,7 +17,11 @@ namespace OpenRa.Game
public World(Game game) { this.game = game; }
public void Add(Actor a) { actors.Add(a); ActorAdded(a); }
public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); }
public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); }
public void Add(Bullet b) { bullets.Add(b); }
public void Remove(Bullet b) { bullets.Remove(b); }
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
public event Action<Actor> ActorAdded = _ => { };
@@ -30,8 +35,10 @@ namespace OpenRa.Game
{
lastTime += timestep;
foreach( Actor a in actors )
foreach( var a in actors )
a.Tick(game, timestep);
foreach (var b in bullets)
b.Tick(game, timestep);
Renderer.waterFrame += 0.00125f * timestep;
}
@@ -40,6 +47,7 @@ namespace OpenRa.Game
frameEndActions.Clear();
}
public IEnumerable<Actor> Actors { get { return actors; } }
public IEnumerable<Actor> Actors { get { return actors; } }
public IEnumerable<Bullet> Bullets { get { return bullets; } }
}
}