Prevent changes when marked as ready
This commit is contained in:
@@ -265,6 +265,12 @@ namespace OpenRA.Server
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{ "name",
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s =>
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{
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if (GetClient(conn).State == Session.ClientState.Ready)
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{
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SendChatTo( conn, "You can't change your name once you are marked as ready" );
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return true;
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}
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if (GameStarted)
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{
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SendChatTo( conn, "You can't change your name after the game has started" );
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@@ -297,6 +303,12 @@ namespace OpenRA.Server
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{ "race",
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s =>
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{
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if (GetClient(conn).State == Session.ClientState.Ready)
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{
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SendChatTo( conn, "You can't change your race once you are marked as ready" );
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return true;
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}
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if (GameStarted)
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{
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SendChatTo( conn, "You can't change your race after the game has started" );
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@@ -310,6 +322,12 @@ namespace OpenRA.Server
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{ "team",
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s =>
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{
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if (GetClient(conn).State == Session.ClientState.Ready)
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{
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SendChatTo( conn, "You can't change your team once you are marked as ready" );
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return true;
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}
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if (GameStarted)
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{
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SendChatTo( conn, "You can't change your team after the game has started" );
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@@ -326,6 +344,12 @@ namespace OpenRA.Server
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{ "spawn",
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s =>
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{
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if (GetClient(conn).State == Session.ClientState.Ready)
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{
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SendChatTo( conn, "You can't change your spawn point once you are marked as ready" );
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return true;
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}
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if (GameStarted)
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{
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SendChatTo( conn, "You can't change your spawn point after the game has started" );
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@@ -352,6 +376,12 @@ namespace OpenRA.Server
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{ "pal",
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s =>
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{
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if (GetClient(conn).State == Session.ClientState.Ready)
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{
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SendChatTo( conn, "You can't change your color once you are marked as ready" );
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return true;
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}
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if (GameStarted)
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{
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SendChatTo( conn, "You can't change your color after the game has started" );
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@@ -124,7 +124,9 @@ namespace OpenRA.Widgets.Delegates
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bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
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bool CyclePalette(MouseInput mi)
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{
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{
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if (Game.LocalClient.State == Session.ClientState.Ready) return false;
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.PlayerColors().Count() - 1;
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var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Game.world.PlayerColors().Count();
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@@ -140,6 +142,8 @@ namespace OpenRA.Widgets.Delegates
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bool CycleRace(MouseInput mi)
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{
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if (Game.LocalClient.State == Session.ClientState.Ready) return false;
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var countries = new[] { "Random" }.Concat(Game.world.GetCountries().Select(c => c.Name));
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if (mi.Button == MouseButton.Right)
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@@ -166,6 +170,8 @@ namespace OpenRA.Widgets.Delegates
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bool CycleSpawnPoint(MouseInput mi)
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{
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if (Game.LocalClient.State == Session.ClientState.Ready) return false;
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.SpawnPoints.Count();
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var newIndex = (Game.LocalClient.SpawnPoint + d) % (Game.world.Map.SpawnPoints.Count()+1);
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@@ -180,6 +186,8 @@ namespace OpenRA.Widgets.Delegates
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bool CycleTeam(MouseInput mi)
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{
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if (Game.LocalClient.State == Session.ClientState.Ready) return false;
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.PlayerCount;
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var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount+1);
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@@ -32,6 +32,8 @@ namespace OpenRA.Widgets
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public override bool HandleInput(MouseInput mi)
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{
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if (Game.LocalClient.State == Session.ClientState.Ready) return false;
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Left)
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{
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var container = new Rectangle(DrawPosition().X, DrawPosition().Y, Parent.Bounds.Width, Parent.Bounds.Height);
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