fixing up engineer behavior
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@@ -21,19 +21,21 @@ namespace OpenRa.Game.Traits.Activities
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{
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if (target.Health == target.Info.Strength)
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return NextActivity;
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target.Health += EngineerCapture.EngineerDamage;
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target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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else
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{
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target.Health -= EngineerCapture.EngineerDamage;
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if (target.Health <= 0)
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if (target.Health - EngineerCapture.EngineerDamage <= 0)
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{
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target.Owner = self.Owner;
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target.Health = EngineerCapture.EngineerDamage;
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target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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else
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target.InflictDamage(self, EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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// the engineer is sacrificed.
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self.Health = 0;
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Game.world.AddFrameEndTask(w => w.Remove(self));
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return NextActivity;
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