diff --git a/mods/ra/maps/fort-lonestar/fort-lonestar.lua b/mods/ra/maps/fort-lonestar/fort-lonestar.lua index 20ba6e915b..d75e196207 100644 --- a/mods/ra/maps/fort-lonestar/fort-lonestar.lua +++ b/mods/ra/maps/fort-lonestar/fort-lonestar.lua @@ -130,8 +130,6 @@ SendWave = function() local units = wave[3] local target = Utils.Random(wave[4]).Location - Media.DisplayMessage("Defend Fort Lonestar at all costs!") - print(string.format("Sending wave %i in %i.", Wave, delay)) Trigger.AfterDelay(delay, function() SendUnits(entry, units, 40, target) end) end @@ -153,5 +151,7 @@ WorldLoaded = function() end end) + Media.DisplayMessage("Defend Fort Lonestar at all costs!") + SendWave() end diff --git a/mods/ra/maps/fort-lonestar/map.yaml b/mods/ra/maps/fort-lonestar/map.yaml index f82e8dad4c..3dbdc3ae12 100644 --- a/mods/ra/maps/fort-lonestar/map.yaml +++ b/mods/ra/maps/fort-lonestar/map.yaml @@ -510,19 +510,13 @@ Rules: UseCashTick: yes SelectionShares: 30 GiveUnitCrateAction@e7: - Unit: e7 + Units: e7 SelectionShares: 10 Player: PlayerResources: InitialCash: 50 ClassicProductionQueue@Infantry: - Type: Infantry BuildSpeed: 1 - LowPowerSlowdown: 3 - ClassicProductionQueue@Defense: - Type: Defense - BuildSpeed: .4 - LowPowerSlowdown: 3 ^Infantry: MustBeDestroyed: ^Vehicle: @@ -541,25 +535,25 @@ Rules: Period: 250 Amount: 50 BARR: - Buildable: - Owner: allies,soviet Health: HP: 1000 Production: - Produces: Defense,Infantry + Produces: Defense, Infantry, Soldier -Sellable: BaseProvider: Range: 12 Power: Amount: 0 FTUR: + Buildable: + Prerequisites: barracks Valued: Cost: 400 Power: Amount: 0 PBOX: Buildable: - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 400 Health: @@ -569,8 +563,8 @@ Rules: Power: Amount: 0 HBOX: - Power: - Amount: 0 + Buildable: + Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled @@ -603,20 +597,17 @@ Rules: Prerequisites: ~disabled DOG: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 20 E1: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 20 E2: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 40 Explodes: @@ -624,26 +615,22 @@ Rules: Chance: 20 E3: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 60 E4: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 100 E6: Buildable: - Owner: soviet,allies - Prerequisites: barr + Prerequisites: barracks Valued: Cost: 100 E7: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 750 3TNK: @@ -661,22 +648,19 @@ Rules: Prerequisites: ~disabled MEDI: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 100 SHOK: Buildable: - Owner: soviet,allies - Prerequisites: barr,oilb + Prerequisites: barracks Valued: Cost: 150 SNIPER: Valued: Cost: 200 Buildable: - Owner: soviet, allies - Prerequisites: barr,oilb + Prerequisites: barracks Health: HP: 200 AutoTarget: @@ -687,8 +671,7 @@ Rules: Buildable: Queue: Infantry BuildPaletteOrder: 60 - Prerequisites: barr,oilb - Owner: allies, soviet + Prerequisites: barracks Valued: Cost: 300 ARTY: