From 7b9f389ed141c1bdf6d22d920fca20b3e199690e Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 22 Aug 2011 18:33:31 +1200 Subject: [PATCH] Updated CHANGELOG --- CHANGELOG | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/CHANGELOG b/CHANGELOG index 4c36a65ac1..9741cf7640 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -14,6 +14,8 @@ NEW: Map support for enforcing team and spawn choice Fix resource-clearing weapons breaking custom terrain types (bridges) Added a "Pixel double" mode to draw the world at 2x zoom. + Fixed broken mounting of map packages + Fixed crashes when loading broken maps Both C&C and Red Alert: Fixed desync when a player surrenders Fixed installing from CD @@ -35,6 +37,8 @@ NEW: Fixed superweapons being fired from disabled structures when multiple are available Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game Fixed husks jumping to the middle of a cell when a unit dies + Fixed decloak sound never being used + Improved HackyAI power management C&C: Completely overhauled UI Added support for installing from original game disks @@ -60,6 +64,7 @@ NEW: Added a blue pip for harvested blue tiberium Changed the Refinery tower lights to indicate the amount of stored tiberium Fixed an exploit with Nod airfields on the right side of the map + Fixed bot color being saved as player color in lobby Balance changes: Refinery footprint changed, price decreased to $1500 Flame tank explodes on death, damage reduced by 40% @@ -92,18 +97,30 @@ NEW: Fixed map reveal when an ally is granted GPS Added 14 new maps by buddha, hamb, seru Fixed bounties of $0 displaying + Removed 3 obsolete maps + Fixed Minelayers not entering the Service Depot properly + Fixed Hind, Yak weapons being blocked by walls + Fixed phantom radar bin on subsequent games Added new Oil Derrick artwork Added support for Counterstrike & Aftermath music tracks Added player color to diplomacy panel Added capturable oil refinery tech structure Added new harvester artwork for half-empty/empty states Added new MCV husk artwork + Fixed spy disguise not working + Fixed hellfire missiles splashing back against helicopters + Fixed animation speed for Grenadier idle animations + Removed Lock Teams option + Fixed cursor while dragging selection box + Fixed accidental order issuing while dragging selection box Balance changes: Medic cost reduced to $500 Mines are visible to friendlies and spectators Friendly units don't trigger mines Increased reload rate for aircraft Missile sub submerge delay doubled, damage decreased by 25% + Longbow now requires Allied Tech Center + Reduced wall health Utility: Fixed --png mode for converting shp -> png Editor: @@ -751,4 +768,4 @@ NEW: Improved debugging for performance issues "Give Exploration" developer-mode option Check for .net framework on windows install - Allow the viewport to scroll past the map edge to prevent ui from blocking buildings \ No newline at end of file + Allow the viewport to scroll past the map edge to prevent ui from blocking buildings