Remove building lock from ToggleConditionOnOrder.
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@@ -50,10 +50,6 @@ namespace OpenRA.Mods.Common.Orders
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if (underCursor == null)
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yield break;
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var building = underCursor.TraitOrDefault<Building>();
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if (building != null && building.Locked)
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yield break;
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yield return new Order(order, underCursor, false);
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}
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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get
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{
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return "Traits are no longer force-disabled while the WithMakeAnimation trait is active.\n" +
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"This affects the With*Animation, With*Overlay, Transforms, Sellable, Gate, and ConyardChronoReturn traits.\n" +
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"This affects the With*Animation, With*Overlay, Transforms, Sellable, Gate, ToggleConditionOnOrder, and ConyardChronoReturn traits.\n" +
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"The AnnounceOnBuild trait has been replaced with a new VoiceAnnouncement trait.\n" +
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"Affected actors are listed so that conditions may be manually defined.";
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}
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@@ -56,6 +56,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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"Sellable",
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"Gate",
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"ConyardChronoReturn",
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"ToggleConditionOnOrder",
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"VoiceAnnouncement"
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};
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