New slider Range parameter. Palette modifications. Potential crash fix. Clamp function.
Range parameter added to slider. Supports returning a range of values rather than just 0-1. Allows you to not have to post process the offset. Modified palette selector to not have full range, which was causing blown out units. Introduced exension method Clamp<T>(min, max) Fixed crash deserializing out of bound color value using above extension.
This commit is contained in:
committed by
Paul Chote
parent
06b20c8ba5
commit
7bdf6a953f
202
OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
Normal file → Executable file
202
OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
Normal file → Executable file
@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Network;
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namespace OpenRA.Widgets.Delegates
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{
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@@ -22,7 +22,7 @@ namespace OpenRA.Widgets.Delegates
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Dictionary<string, string> CountryNames;
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string MapUid;
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MapStub Map;
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MapStub Map;
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public static Color CurrentColorPreview1;
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public static Color CurrentColorPreview2;
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@@ -133,74 +133,74 @@ namespace OpenRA.Widgets.Delegates
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teamChat ^= true;
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chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
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return true;
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};
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var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
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var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
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var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
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var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
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var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
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hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
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{
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colorChooser.IsVisible = () => false;
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UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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return true;
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};
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}
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void UpdatePlayerColor(float hf, float sf, float lf, float r)
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{
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var c1 = ColorFromHSL(hf, sf, lf);
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var c2 = ColorFromHSL(hf, sf, r*lf);
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Game.Settings.Player.Color1 = c1;
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Game.Settings.Player.Color2 = c2;
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Game.Settings.Save();
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Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
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}
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void UpdateColorPreview(float hf, float sf, float lf, float r)
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{
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CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
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CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
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Game.viewport.RefreshPalette();
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}
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var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
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var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
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var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
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var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
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var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
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hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
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{
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colorChooser.IsVisible = () => false;
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UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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return true;
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};
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}
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// hk is hue in the range [0,1] instead of [0,360]
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Color ColorFromHSL(float hk, float s, float l)
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{
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// Convert from HSL to RGB
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var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
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var p = 2 * l - q;
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float[] trgb = { hk + 1 / 3.0f,
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hk,
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hk - 1/3.0f };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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{
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while (trgb[k] < 0) trgb[k] += 1.0f;
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while (trgb[k] > 1) trgb[k] -= 1.0f;
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}
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for (int k = 0; k < 3; k++)
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{
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if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
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else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
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else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
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else { rgb[k] = p; }
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}
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return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
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}
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void UpdatePlayerColor(float hf, float sf, float lf, float r)
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{
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var c1 = ColorFromHSL(hf, sf, lf);
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var c2 = ColorFromHSL(hf, sf, r*lf);
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Game.Settings.Player.Color1 = c1;
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Game.Settings.Player.Color2 = c2;
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Game.Settings.Save();
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Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
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}
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void UpdateColorPreview(float hf, float sf, float lf, float r)
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{
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CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
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CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
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Game.viewport.RefreshPalette();
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}
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// hk is hue in the range [0,1] instead of [0,360]
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Color ColorFromHSL(float hk, float s, float l)
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{
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// Convert from HSL to RGB
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var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
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var p = 2 * l - q;
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float[] trgb = { hk + 1 / 3.0f,
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hk,
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hk - 1/3.0f };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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{
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while (trgb[k] < 0) trgb[k] += 1.0f;
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while (trgb[k] > 1) trgb[k] -= 1.0f;
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}
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for (int k = 0; k < 3; k++)
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{
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if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
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else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
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else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
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else { rgb[k] = p; }
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}
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return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
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}
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void UpdateCurrentMap()
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@@ -209,23 +209,23 @@ namespace OpenRA.Widgets.Delegates
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MapUid = Game.LobbyInfo.GlobalSettings.Map;
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Map = Game.modData.AvailableMaps[MapUid];
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}
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bool hasJoined = false;
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void JoinedServer()
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{
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if (hasJoined)
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return;
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hasJoined = true;
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if (Game.LocalClient.Name != Game.Settings.Player.Name)
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Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
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bool hasJoined = false;
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void JoinedServer()
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{
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if (hasJoined)
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return;
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hasJoined = true;
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if (Game.LocalClient.Name != Game.Settings.Player.Name)
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Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
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var c1 = Game.Settings.Player.Color1;
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var c2 = Game.Settings.Player.Color2;
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if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
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Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
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if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
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Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
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}
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void ResetConnectionState()
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@@ -313,24 +313,24 @@ namespace OpenRA.Widgets.Delegates
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name.OnLoseFocus = () => name.OnEnterKey();
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var color = template.GetWidget<ButtonWidget>("COLOR");
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color.OnMouseUp = mi =>
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{
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var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
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var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
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hueSlider.Offset = Game.LocalClient.Color1.GetHue()/360f;
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var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
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satSlider.Offset = Game.LocalClient.Color1.GetSaturation();
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var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
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lumSlider.Offset = Game.LocalClient.Color1.GetBrightness();
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var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
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rangeSlider.Offset = Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
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UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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colorChooser.IsVisible = () => true;
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return true;
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color.OnMouseUp = mi =>
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{
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var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
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var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
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hueSlider.SetOffset(Game.LocalClient.Color1.GetHue()/360f);
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var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
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satSlider.SetOffset(Game.LocalClient.Color1.GetSaturation());
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var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
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lumSlider.SetOffset(Game.LocalClient.Color1.GetBrightness());
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var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
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rangeSlider.SetOffset(Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness());
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UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
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colorChooser.IsVisible = () => true;
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return true;
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};
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var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
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@@ -422,4 +422,4 @@ namespace OpenRA.Widgets.Delegates
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return true;
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}
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}
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}
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}
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