New slider Range parameter. Palette modifications. Potential crash fix. Clamp function.

Range parameter added to slider. Supports returning a range of values
rather than just 0-1. Allows you to not have to post process the offset.
Modified palette selector to not have full range, which was causing
blown out units.
Introduced exension method Clamp<T>(min, max)
Fixed crash deserializing out of bound color value using above
extension.
This commit is contained in:
Caleb Anderson
2010-10-04 02:30:04 -05:00
committed by Paul Chote
parent 06b20c8ba5
commit 7bdf6a953f
9 changed files with 184 additions and 126 deletions

202
OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs Normal file → Executable file
View File

@@ -12,7 +12,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Network;
namespace OpenRA.Widgets.Delegates
{
@@ -22,7 +22,7 @@ namespace OpenRA.Widgets.Delegates
Dictionary<string, string> CountryNames;
string MapUid;
MapStub Map;
MapStub Map;
public static Color CurrentColorPreview1;
public static Color CurrentColorPreview2;
@@ -133,74 +133,74 @@ namespace OpenRA.Widgets.Delegates
teamChat ^= true;
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
{
colorChooser.IsVisible = () => false;
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
return true;
};
}
void UpdatePlayerColor(float hf, float sf, float lf, float r)
{
var c1 = ColorFromHSL(hf, sf, lf);
var c2 = ColorFromHSL(hf, sf, r*lf);
Game.Settings.Player.Color1 = c1;
Game.Settings.Player.Color2 = c2;
Game.Settings.Save();
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void UpdateColorPreview(float hf, float sf, float lf, float r)
{
CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
Game.viewport.RefreshPalette();
}
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
{
colorChooser.IsVisible = () => false;
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
return true;
};
}
// hk is hue in the range [0,1] instead of [0,360]
Color ColorFromHSL(float hk, float s, float l)
{
// Convert from HSL to RGB
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
var p = 2 * l - q;
float[] trgb = { hk + 1 / 3.0f,
hk,
hk - 1/3.0f };
float[] rgb = { 0, 0, 0 };
for (int k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (int k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
else { rgb[k] = p; }
}
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
}
void UpdatePlayerColor(float hf, float sf, float lf, float r)
{
var c1 = ColorFromHSL(hf, sf, lf);
var c2 = ColorFromHSL(hf, sf, r*lf);
Game.Settings.Player.Color1 = c1;
Game.Settings.Player.Color2 = c2;
Game.Settings.Save();
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void UpdateColorPreview(float hf, float sf, float lf, float r)
{
CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
Game.viewport.RefreshPalette();
}
// hk is hue in the range [0,1] instead of [0,360]
Color ColorFromHSL(float hk, float s, float l)
{
// Convert from HSL to RGB
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
var p = 2 * l - q;
float[] trgb = { hk + 1 / 3.0f,
hk,
hk - 1/3.0f };
float[] rgb = { 0, 0, 0 };
for (int k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (int k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
else { rgb[k] = p; }
}
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
}
void UpdateCurrentMap()
@@ -209,23 +209,23 @@ namespace OpenRA.Widgets.Delegates
MapUid = Game.LobbyInfo.GlobalSettings.Map;
Map = Game.modData.AvailableMaps[MapUid];
}
bool hasJoined = false;
void JoinedServer()
{
if (hasJoined)
return;
hasJoined = true;
if (Game.LocalClient.Name != Game.Settings.Player.Name)
Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
bool hasJoined = false;
void JoinedServer()
{
if (hasJoined)
return;
hasJoined = true;
if (Game.LocalClient.Name != Game.Settings.Player.Name)
Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
var c1 = Game.Settings.Player.Color1;
var c2 = Game.Settings.Player.Color2;
if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void ResetConnectionState()
@@ -313,24 +313,24 @@ namespace OpenRA.Widgets.Delegates
name.OnLoseFocus = () => name.OnEnterKey();
var color = template.GetWidget<ButtonWidget>("COLOR");
color.OnMouseUp = mi =>
{
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
hueSlider.Offset = Game.LocalClient.Color1.GetHue()/360f;
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
satSlider.Offset = Game.LocalClient.Color1.GetSaturation();
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
lumSlider.Offset = Game.LocalClient.Color1.GetBrightness();
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
rangeSlider.Offset = Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness();
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.IsVisible = () => true;
return true;
color.OnMouseUp = mi =>
{
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
hueSlider.SetOffset(Game.LocalClient.Color1.GetHue()/360f);
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
satSlider.SetOffset(Game.LocalClient.Color1.GetSaturation());
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
lumSlider.SetOffset(Game.LocalClient.Color1.GetBrightness());
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
rangeSlider.SetOffset(Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness());
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.IsVisible = () => true;
return true;
};
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
@@ -422,4 +422,4 @@ namespace OpenRA.Widgets.Delegates
return true;
}
}
}
}