Use PaletteReferences everywhere.
This commit is contained in:
@@ -82,7 +82,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
|
||||
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette, scale);
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr)
|
||||
|
||||
Reference in New Issue
Block a user