Use PaletteReferences everywhere.
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@@ -185,14 +185,14 @@ namespace OpenRA.Graphics
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{
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s[starti, j].DrawAt(
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Game.CellSize * new float2(starti, j),
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pal.Index,
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pal,
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new float2(Game.CellSize * (i - starti), Game.CellSize));
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starti = i + 1;
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}
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s[i, j].DrawAt(
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Game.CellSize * new float2(i, j),
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pal.Index);
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pal);
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starti = i + 1;
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last = s[i, j];
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}
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@@ -200,7 +200,7 @@ namespace OpenRA.Graphics
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if (starti < clip.Right)
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s[starti, j].DrawAt(
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Game.CellSize * new float2(starti, j),
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pal.Index,
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pal,
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new float2(Game.CellSize * (clip.Right - starti), Game.CellSize));
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}
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}
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