Use PaletteReferences everywhere.
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@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
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cachedFrame = frame;
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}
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, RenderOrigin, worldRenderer, palette);
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, RenderOrigin, worldRenderer.Palette(palette));
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}
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public int FrameCount
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