Use PaletteReferences everywhere.
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@@ -73,6 +73,7 @@ namespace OpenRA.Mods.RA.Buildings
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public void Render( WorldRenderer wr )
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{
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var pal = wr.Palette("terrain");
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var cliprect = Game.viewport.WorldBounds(world);
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foreach (var kv in tiles)
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{
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@@ -81,7 +82,7 @@ namespace OpenRA.Mods.RA.Buildings
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if (world.ShroudObscures(kv.Key))
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continue;
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bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
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bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(kv.Key.ToPPos().ToFloat2(), pal);
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}
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}
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}
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@@ -108,8 +108,9 @@ namespace OpenRA.Mods.RA.Orders
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cells.Add(t, isCloseEnough && world.IsCellBuildable(t, BuildingInfo) && res.GetResource(t) == null);
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}
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var pal = wr.Palette("terrain");
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foreach (var c in cells)
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(c.Value ? buildOk : buildBlocked).DrawAt(wr, c.Key.ToPPos().ToFloat2(), "terrain");
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(c.Value ? buildOk : buildBlocked).DrawAt(c.Key.ToPPos().ToFloat2(), pal);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi) { return "default"; }
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@@ -151,8 +151,9 @@ namespace OpenRA.Mods.RA
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var tiles = world.FindTilesInCircle(xy, range);
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var pal = wr.Palette("terrain");
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foreach (var t in tiles)
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tile.DrawAt( wr, t.ToPPos().ToFloat2(), "terrain" );
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tile.DrawAt(t.ToPPos().ToFloat2(), pal);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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@@ -230,14 +231,15 @@ namespace OpenRA.Mods.RA
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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// Source tiles
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foreach (var t in world.FindTilesInCircle(sourceLocation, range))
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sourceTile.DrawAt( wr, t.ToPPos().ToFloat2(), "terrain" );
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sourceTile.DrawAt(t.ToPPos().ToFloat2(), pal);
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// Destination tiles
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foreach (var t in world.FindTilesInCircle(xy, range))
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sourceTile.DrawAt( wr, t.ToPPos().ToFloat2(), "terrain" );
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sourceTile.DrawAt(t.ToPPos().ToFloat2(), pal);
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// Unit previews
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foreach (var unit in power.UnitsInRange(sourceLocation))
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@@ -257,7 +259,7 @@ namespace OpenRA.Mods.RA
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var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility()) &&
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unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell));
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var tile = canEnter ? validTile : invalidTile;
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tile.DrawAt(wr, targetCell.ToPPos().ToFloat2(), "terrain");
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tile.DrawAt(targetCell.ToPPos().ToFloat2(), pal);
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}
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}
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}
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@@ -98,8 +98,9 @@ namespace OpenRA.Mods.RA
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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foreach (var t in world.FindTilesInCircle(xy, range))
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tile.DrawAt( wr, t.ToPPos().ToFloat2(), "terrain" );
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tile.DrawAt(t.ToPPos().ToFloat2(), pal);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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@@ -78,6 +78,8 @@ namespace OpenRA.Mods.RA
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public void Render( WorldRenderer wr )
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{
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var cliprect = Game.viewport.WorldBounds(world);
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var pal = wr.Palette("terrain");
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foreach (var kv in tiles)
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{
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if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
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@@ -86,7 +88,7 @@ namespace OpenRA.Mods.RA
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if (world.ShroudObscures(kv.Key))
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continue;
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smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
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smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(kv.Key.ToPPos().ToFloat2(), pal);
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}
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}
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}
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