Apply SoundOnDamageTransition upgrade rule.
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@@ -397,8 +397,8 @@
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BuildSounds: constru2.aud, hvydoor1.aud
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TerrainTypes: Clear,Road
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: crumble.aud
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DamagedSounds: xplos.aud
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DestroyedSounds: crumble.aud
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RenderBuilding:
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WithBuildingExplosion:
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Delay: 1
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@@ -655,10 +655,11 @@
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Health:
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HP: 500
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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DamagedSounds: xplos.aud
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DestroyedSounds: xplobig4.aud
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BodyOrientation:
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ScriptTriggers:
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^Crate:
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Tooltip:
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Name: Crate
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@@ -899,7 +899,7 @@ BRIK:
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CrushClasses: heavywall
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-CrushSound:
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SoundOnDamageTransition:
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DestroyedSound: crumble.aud
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DestroyedSounds: crumble.aud
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LineBuild:
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Range: 8
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NodeTypes: concrete
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