Apply SoundOnDamageTransition upgrade rule.
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@@ -294,8 +294,8 @@
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ExternalCapturable:
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ExternalCapturableBar:
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SoundOnDamageTransition:
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DamagedSound: EXPLSML1.WAV
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DestroyedSound: EXPLHG1.WAV
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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@@ -331,3 +331,4 @@
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Range: 2c0, 5c0
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ScriptTriggers:
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WithMakeAnimation:
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