Apply SoundOnDamageTransition upgrade rule.
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@@ -383,8 +383,8 @@
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ExternalCapturable:
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ExternalCapturableBar:
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SoundOnDamageTransition:
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DamagedSound: kaboom1.aud
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DestroyedSound: kaboom22.aud
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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RenderBuilding:
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WithMakeAnimation:
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WithBuildingExplosion:
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@@ -445,8 +445,8 @@
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Adjacent: 7
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TerrainTypes: Clear,Road
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SoundOnDamageTransition:
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DamagedSound: sandbag2.aud
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DestroyedSound: sandbag2.aud
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DamagedSounds: sandbag2.aud
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DestroyedSounds: sandbag2.aud
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Crushable:
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CrushClasses: wall
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BlocksBullets:
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@@ -1533,8 +1533,8 @@ BRIK:
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Name: Concrete Wall
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Description: Stop units and blocks enemy fire.
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SoundOnDamageTransition:
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DamagedSound: crmble2.aud
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DestroyedSound: kaboom30.aud
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DamagedSounds: crmble2.aud
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DestroyedSounds: kaboom30.aud
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Health:
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HP: 500
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Armor:
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