fix perf in ShroudRenderer

This commit is contained in:
Bob
2010-09-24 17:14:34 +12:00
parent 6dd03bb339
commit 7bf4cb85fa
3 changed files with 9 additions and 4 deletions

View File

@@ -52,7 +52,12 @@ namespace OpenRA.Graphics
public void DrawAt( float2 location, string palette )
{
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette );
Game.Renderer.SpriteRenderer.DrawSprite( this, location, palette, this.size );
}
public void DrawAt( float2 location, int paletteIndex )
{
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
}
public void DrawAt(float2 location, string palette, float2 size)