fix perf in ShroudRenderer
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@@ -151,7 +151,7 @@ namespace OpenRA
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var minx = clipRect.Left;
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var maxx = clipRect.Right;
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var shroudPalette = "fog";
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var shroudPalette = Game.world.WorldRenderer.GetPaletteIndex("fog");
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for (var j = miny; j < maxy; j++)
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{
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@@ -183,7 +183,7 @@ namespace OpenRA
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new float2(Game.CellSize * (maxx - starti), Game.CellSize));
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}
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shroudPalette = "shroud";
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shroudPalette = Game.world.WorldRenderer.GetPaletteIndex("shroud");
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for (var j = miny; j < maxy; j++)
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{
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