Add Connection.EndPoint property.
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@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Server
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}
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client.State = state;
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Log.Write("server", "Player @{0} is {1}", conn.Socket.RemoteEndPoint, client.State);
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Log.Write("server", "Player @{0} is {1}", conn.EndPoint, client.State);
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server.SyncLobbyClients();
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CheckAutoStart(server);
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@@ -759,7 +759,7 @@ namespace OpenRA.Mods.Common.Server
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if (sanitizedName == client.Name)
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return true;
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Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
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Log.Write("server", "Player@{0} is now known as {1}.", conn.EndPoint, sanitizedName);
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server.SendMessage($"{client.Name} is now known as {sanitizedName}.");
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client.Name = sanitizedName;
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server.SyncLobbyClients();
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