fixing references to Ore.*
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@@ -28,7 +28,7 @@ namespace OpenRa
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if (impactSound != null) Sound.Play(impactSound + ".aud");
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if (!isWater) Smudge.AddSmudge(targetTile, warhead);
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if (warhead.Ore) Ore.Destroy(targetTile.X, targetTile.Y);
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if (warhead.Ore) Game.world.Map.DestroyOre(targetTile.X, targetTile.Y);
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var maxSpread = GetMaximumSpread(weapon, warhead);
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var hitActors = Game.world.FindUnitsInCircle(loc, maxSpread);
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