Rename RaceInit to FactionInit
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var sequenceProvider = init.World.Map.SequenceProvider;
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var race = init.Get<RaceInit, string>();
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var race = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var image = GetImage(init.Actor, sequenceProvider, race);
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Traits
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public RenderSprites(ActorInitializer init, RenderSpritesInfo info)
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{
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this.info = info;
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race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Faction.InternalName;
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race = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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public string GetImage(Actor self)
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