Rename RaceInit to FactionInit
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@@ -43,8 +43,8 @@ namespace OpenRA.Mods.Common.Traits
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this.Owner = owner;
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this.worldRenderer = worldRenderer;
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if (!actor.InitDict.Contains<RaceInit>())
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actor.InitDict.Add(new RaceInit(owner.Faction));
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if (!actor.InitDict.Contains<FactionInit>())
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actor.InitDict.Add(new FactionInit(owner.Faction));
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if (!actor.InitDict.Contains<OwnerInit>())
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actor.InitDict.Add(new OwnerInit(owner.Name));
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@@ -118,8 +118,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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Func<object, bool> saveInit = init =>
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{
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var race = init as RaceInit;
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if (race != null && race.Race == Owner.Faction)
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var factionInit = init as FactionInit;
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if (factionInit != null && factionInit.Faction == Owner.Faction)
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return false;
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// TODO: Other default values will need to be filtered
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