Rename RaceInit to FactionInit

This commit is contained in:
penev92
2015-07-15 05:59:02 +03:00
committed by Pavel Penev
parent b34810c1d3
commit 7c1ef2231d
19 changed files with 36 additions and 30 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Traits
{
this.info = info;
production = init.Self.Trait<Production>();
race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Faction.InternalName;
race = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
}
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Traits
{
this.info = info;
race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Faction.InternalName;
race = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
}
public void Killed(Actor self, AttackInfo e)
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Traits
new LocationInit(self.Location),
new CenterPositionInit(self.CenterPosition),
new OwnerInit(self.Owner),
new RaceInit(race),
new FactionInit(race),
new SkipMakeAnimsInit()
};