From 7c290b9f765d81b83f1f1640c5cbb5efa8d40cb6 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Tue, 19 May 2020 14:37:30 +0200 Subject: [PATCH] Fix not all harvesters in cnc64gdi01 being rebuilt --- mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua b/mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua index df8a24b90a..4be930caeb 100644 --- a/mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua +++ b/mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua @@ -81,9 +81,10 @@ WorldLoaded = function() RepairNamedActors(Nod, 0.9) Trigger.AfterDelay(0, function() - local harv = Nod.GetActorsByType("harv")[1] local toBuild = function() return { "harv" } end - RebuildHarvesters(harv, toBuild) + Utils.Do(Nod.GetActorsByType("harv"), function(harv) + RebuildHarvesters(harv, toBuild) + end) end) local vehicleToBuild = function() return Utils.Random(AutocreateSquads) end