diff --git a/OpenRA.Mods.Common/Traits/Player/EnemyWatcher.cs b/OpenRA.Mods.Common/Traits/Player/EnemyWatcher.cs index 6bd49a22ea..7875e99c54 100644 --- a/OpenRA.Mods.Common/Traits/Player/EnemyWatcher.cs +++ b/OpenRA.Mods.Common/Traits/Player/EnemyWatcher.cs @@ -16,7 +16,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Tracks neutral and enemy actors' visibility and notifies the player.", - "Attach this to the player actor.")] + "Attach this to the player actor. The actors to track need the 'AnnounceOnSeen' trait.")] class EnemyWatcherInfo : ITraitInfo { [Desc("Interval in ticks between scanning for enemies.")] diff --git a/OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs b/OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs index afcb49f620..565f3c464a 100644 --- a/OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs +++ b/OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs @@ -15,7 +15,8 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Sound { - [Desc("Players will be notified when this actor becomes visible to them.")] + [Desc("Players will be notified when this actor becomes visible to them.", + "Requires the 'EnemyWatcher' trait on the player actor.")] public class AnnounceOnSeenInfo : ITraitInfo { [Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")]