quick hack around the teamchat crash in lobby

This commit is contained in:
Chris Forbes
2010-10-12 21:19:27 +13:00
parent 6b6c9639f9
commit 7c31f72db6

View File

@@ -46,6 +46,8 @@ namespace OpenRA.Network
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
if (world != null) // TODO: fix this whole thing properly. this is BS.
{
var player = world.FindPlayerByClientId(clientId);
var display = player != null
@@ -58,6 +60,7 @@ namespace OpenRA.Network
Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
}
}
}
break;
}
case "StartGame":